Games I've worked on at Creative Assembly:

  • Total War: Warhammer II
  • Total War Saga: Thrones of Britannia
  • Total War: Three Kingdoms - Yellow Turban Rebellion
  • and further unannounced titles ...

Unreleased games I've worked on during university:

  • "Sentient" - Sentient is a philosophical video game designed primarily for PC, for my MA dissertation. In Sentient, the player is stimulated to ponder about the philosophy of AI consciousness, and superintelligent AI through the gameplay. Procedural rhetoric was used to allow the player to experience these topics rather than be faced with them through written text as seen in many games.
  • "Tito's Adventure" - Tito's Adventure is a mobile game I designed and developed for my MA Game Design coursework using Clickteam Fusion 2.5. Official feedback (with permission): "This is a really excellent piece of work which demonstrates a keen eye for game design both in terms of style and substance. The sketch looks great, makes the gameplay extremely clear and plays around with rules that are not commonly seen. The theme would grab an audience and the gameplay keep them. Playing this was extremely engaging. There is very little else to say here. Overall: A"
  • "This Quiet Ritual" - This Quiet Ritual is a game designed and developed for Global Game Jam 2016 (theme: 'ritual'), created using Clickteam Fusion 2.5. The game utilises a ritual the player has to complete in order to change between the two worlds throughout this platformer.
  • "Exterminator" - Card game prototype designed for a competition, where the players use various household products and helpful bugs to exterminate harmful pests around the house.
  • "Human vs. Finch" - My final year project for my Computer Science BSc involved designing and implementing a game to be played between humans and a neural network (AI) in an attempt to compare their learning process. The aim of the (both human and AI) player was to navigate the Finch robot in an obstacle course towards the light source as quickly as possible, and without collision. In order to have a fair comparison, the AI and the human players were given the same information based on which they had to navigate. The sensor feedback was utilised as numbers for the neural network, while the same numbers were translated to graphs for the human players for more natural understanding.
  • "26 Letters" - 26 Letters is a game we have designed and developed for Global Game Jam 2015 (theme: 'What do we do now?'). 26 Letters was created entirely in C# using Visual Studio (and Piskel to create art assets). The game consists of a series of puzzles, where the player can only pass if they press the right letter on the keyboard to answer the riddle, or the game ends if they make a mistake.
  • "Dream World" - This game makes use of the player's mathematical knowledge through having to solve simple equations to defeat enemies. The game concept is one of the enemies would have the key to the next level, and defeating all enemies at a given level unlocks a secret room. In my prototype the player needs to defeat all enemies in order to proceed to the next level. Initially the enemies only have simple additions on them to be paired with small numbers, and the difficulty increases gradually, adding new math operators, larger numbers, and longer equations. On higher levels the user would also be able to forge new items for new numbers, and equations to defeat enemies with more complex problems.
  • Further short games created on a weekly basis for Game Design MA.

You can read my old "games journal" here, which is a collection of some of the game analyses I have written before and during my Game Design MA.

Some of the video games I've played:

  • Now playing: Risk of Rain 2
  • Recently played:
    • Factorio
    • DOOM
    • Red Dead Redemption II
    • World of Warcraft
    • Reigns
    • Two Point Hospital
    • Witcher 3
    • GTA V
    • Horizon: Zero Dawn
    • Overwatch
    • Nier: Automata
    • Final Fantasy: XV
    • Heroes of the Storm
    • Hearthstone
    • Terraria
    • Minecraft
    • Octodad
    • Assassin's Creed IV Black Flag
    • Another Perspective
    • Diablo III
    • BioShock
  • Previous highlights (in no particular order):
    • The Binding of Isaac, :Rebirth, :Afterbirth
    • Bastion
    • Transistor
    • Firewatch
    • The Talos Principle
    • Brothers - A Tale of Two Sons
    • Portal, Portal 2
    • Borderlands 2
    • Contrast
    • SOMA
    • Lovers in a Dangerous Spacetime
    • The Stanley Parable

All views are my own. © Laura Kampis. Theme modified from svbhack.